export default { createUUID: function () { var _self = this // Loose interpretation of the specification DCE 1.1: Remote Procedure Call // since JavaScript doesn't allow access to internal systems, the last 48 bits // of the node section is made up using a series of random numbers (6 octets long). // var dg = new Date(1582, 10, 15, 0, 0, 0, 0) var dc = new Date() var t = dc.getTime() - dg.getTime() var tl = _self.getIntegerBits(t, 0, 31) var tm = _self.getIntegerBits(t, 32, 47) var thv = _self.getIntegerBits(t, 48, 59) + '1' // version 1, security version is 2 var csar = _self.getIntegerBits(_self.rand(4095), 0, 7) var csl = _self.getIntegerBits(_self.rand(4095), 0, 7) // since detection of anything about the machine/browser is far to buggy, // include some more random numbers here // if NIC or an IP can be obtained reliably, that should be put in // here instead. var n = _self.getIntegerBits(_self.rand(8191), 0, 7) + _self.getIntegerBits(_self.rand(8191), 8, 15) + _self.getIntegerBits(_self.rand(8191), 0, 7) + _self.getIntegerBits(_self.rand(8191), 8, 15) + _self.getIntegerBits(_self.rand(8191), 0, 15) // this last number is two octets long return tl + tm + thv + csar + csl + n }, //Pull out only certain bits from a very large integer, used to get the time //code information for the first part of a UUID. Will return zero's if there //aren't enough bits to shift where it needs to. getIntegerBits: function (val, start, end) { var base16 = this.returnBase(val, 16) var quadArray = new Array() var quadString = '' var i = 0 for (i = 0; i < base16.length; i++) { quadArray.push(base16.substring(i, i + 1)) } for (i = Math.floor(start / 4); i <= Math.floor(end / 4); i++) { if (!quadArray[i] || quadArray[i] == '') quadString += '0' else quadString += quadArray[i] } return quadString }, //Replaced from the original function to leverage the built in methods in //JavaScript. Thanks to Robert Kieffer for pointing this one out returnBase: function (number, base) { return (number).toString(base).toUpperCase() }, //pick a random number within a range of numbers //int b rand(int a); where 0 <= b <= a rand: function (max) { return Math.floor(Math.random() * (max + 1)) }, }