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- var UUID = {
- createUUID : function(){
- var _self = this;
- // Loose interpretation of the specification DCE 1.1: Remote Procedure Call
- // since JavaScript doesn't allow access to internal systems, the last 48 bits
- // of the node section is made up using a series of random numbers (6 octets long).
- //
- var dg = new Date(1582, 10, 15, 0, 0, 0, 0);
- var dc = new Date();
- var t = dc.getTime() - dg.getTime();
- var tl = _self.getIntegerBits(t,0,31);
- var tm = _self.getIntegerBits(t,32,47);
- var thv = _self.getIntegerBits(t,48,59) + '1'; // version 1, security version is 2
- var csar = _self.getIntegerBits(_self.rand(4095),0,7);
- var csl = _self.getIntegerBits(_self.rand(4095),0,7);
- // since detection of anything about the machine/browser is far to buggy,
- // include some more random numbers here
- // if NIC or an IP can be obtained reliably, that should be put in
- // here instead.
- var n = _self.getIntegerBits(_self.rand(8191),0,7) +
- _self.getIntegerBits(_self.rand(8191),8,15) +
- _self.getIntegerBits(_self.rand(8191),0,7) +
- _self.getIntegerBits(_self.rand(8191),8,15) +
- _self.getIntegerBits(_self.rand(8191),0,15); // this last number is two octets long
- return tl + tm + thv + csar + csl + n;
- },
-
-
-
- /**
- * 从URL里面获取UUID,然后从LocalStorage里面获取参数
- */
- getParamFromLocalstorageByUrl : function (){
- var uuid = Common.getUuidFromUrl("uuid");
- if(uuid != undefined){
- var paramString = localStorage.getItem(uuid);
- if(paramString != null){
- var param = JSON.parse(paramString);
- return param;
- }
- }
- },
-
- //Pull out only certain bits from a very large integer, used to get the time
- //code information for the first part of a UUID. Will return zero's if there
- //aren't enough bits to shift where it needs to.
- getIntegerBits : function(val,start,end){
- var base16 = this.returnBase(val,16);
- var quadArray = new Array();
- var quadString = '';
- var i = 0;
- for(i=0;i<base16.length;i++){
- quadArray.push(base16.substring(i,i+1));
- }
- for(i=Math.floor(start/4);i<=Math.floor(end/4);i++){
- if(!quadArray[i] || quadArray[i] == '')
- quadString += '0';
- else
- quadString += quadArray[i];
- }
- return quadString;
- },
-
- //Replaced from the original function to leverage the built in methods in
- //JavaScript. Thanks to Robert Kieffer for pointing this one out
- returnBase : function(number, base){
- return (number).toString(base).toUpperCase();
- },
-
- //pick a random number within a range of numbers
- //int b rand(int a); where 0 <= b <= a
- rand : function(max){
- return Math.floor(Math.random() * (max + 1));
- },
- }
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